c# - Robusztus véletlenszám-generáció

original title: "c# - Robust Random Number Generation"


I'm looking for a performant, reasonably robust RNG using no special hardware. It can use mathematical methods (Mersenne Twister, etc), it can "collect entropy" from the machine, whatever. On Linux/etc we have a drand48() which generates 48 random bits. I'd like a similar function/class for C++ or C# which can generate more than 32 bits of randomness and which low-order bits are equally as random as high-order bits.

It doesn't have to be cryptographically secure but it must not use or be based on the C-language rand() or .NET System.Random.

Any source code, links to source, etc. would be appreciated! Failing that, what TYPE of RNG should I be looking for?

Szereplőt, meglehetősen robusztus RNG-t keresek, speciális hardver nélkül. Használhat matematikai módszereket (Mersenne Twister, stb.), Képes "entrópiát gyűjteni" a gépről, bármi is legyen. Linu-on ...

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Minden válasz
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    For C++, Boost.Random is probably what you're looking for. It has support for MT (among many other algorithms), and can collect entropy via the nondet_random class. Check it out! :-)

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    The Gnu Scientific Library (GSL) has a pretty extensive set of RN generators, test harness, etc. If you're on linux, it's probably already available on your system.

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    Watch out for the Gnu Scientific Library. It's licensed under the GPL rather than LGPL.

    As other folks mentioned, the Boost random classes are a good start. Their implementation conforms to the PRNG code slated for TR1:

    http://www.boost.org/doc/libs/1_35_0/libs/random/index.html http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2003/n1452.html

    If you have a recent version of the G++ compiler, you may find the TR1 libraries already included

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    C++11 has adopted a robust random number library based on boost.random. You can access a number of random number engines using different algorithms to meet your quality, speed, or size requirements. Quality implementations will even provide access to whatever non-deterministic RNG your platform offers via std::random_device.

    In addition there are many adaptors to produce specific distributions, eliminating the need to do such manipulation by hand (something often done incorrectly).

    #include <random>

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    Boost.Random is my first choice for RNG